Find the one to the left (if you were looking from the faith plate facing the upper level) that is angled towards the small ledge containing a switch. Once on the upper level you will find a series of angled platforms. For reference, the portal above the faith plate will be the orange portal. Keep attempting to use the pad until GLaDOS lowers the ceiling, then use portals above the faith plate and an exit over the upper level ahead. In the first test chamber of chapter four, you will undergo some more berating from GLaDOS on the “generousness of your body” as you attempt to use the faith plate in this room. Levels created by others can be easily downloaded directly from the game client and played immediately.Using portals once at the final ledge to get the beam into the receiver. The second Portal 2 DLC added a simplified chamber editor, allowing players to create and share their own test chambers without having to learn the complex Hammer editor. Players attempt to reach the finish line in the fastest time or placing the fewest portals. It adds a “finish line” to various levels from the single-player and co-op campaigns. This gameplay mode was added as part of the first Portal 2 DLC. ATLAS and P-Body work together to complete five test courses the “Peer Review” Portal 2 DLC added a sixth one called “Art Therapy.” Challenge Mode As revealed in the final chapter of Portal 2, they were created by GLaDOS near the end of the original Portal storyline to replace human testing. The co-op campaign is a separate storyline, where players take the roles of two robots named ATLAS and P-Body. Portal 2 starts as Chell is woken by Wheatley, a personality core which proposes they work together to escape the facility. His ultimate fate is unknown, though he is presumed dead due to his wounds. He manages to activate the stasis system for Chell’s chamber, though he is shot by turrets in the attempt. However, these events were witnessed by Douglas Rattmann, a former Aperture Science employee hiding from GLaDOS and eking out an existence behind the walls. Without life support, Chell would surely die. However, GLaDOS’s destruction has caused the facility’s stasis systems to go offline. After destroying GLaDOS, she ends up sprawled on the ground in the Aperture Science parking lot, where the Party Escort Bot finds her and drags her back into the facility, placing her in an Extended Relaxation Chamber. The single player campaign is a continuation of the storyline from the first Portal game, playing as Chell. ![]() ![]() The following sections describe all of the elements and mechanics of Portal 2. In the section headers, the course names given in double quotes are the names given in the challenge mode, which was added in the downloadable content released on October 4, 2011. It is possible (though unlikely) that the game may be updated by Valve if so, such an update may alter gameplay in ways not covered by this guide. If you’re really a ninja player, you don’t need this guide anyway.Īlso note that this is guide is complete as of the date of writing. Other ways of solving puzzles certainly exist, including some very cool “ninja” solutions, but they will not be documented here. Instead, in this guide, a solution to a puzzle will be presented because it is the easiest, most straightforward, or “intended” way to solve it. While this guide is comprehensive in terms of the content of the game, attempting to document all possible solutions to the in-game puzzles would be impractical, not to mention boring. An Analysis of the Rock Portal Scissors Achievement.Wheatley Test Chamber 16: “Repulsion Polarity”.Wheatley Test Chamber 15: “Propulsion Catch”.Wheatley Test Chamber 12: “Laser Platform”.Wheatley Test Chamber 11: “Laser Catapult”.Wheatley Test Chamber 06: “Stop the Box”.Wheatley Test Chamber 05: “Funnel Catch”.Wheatley Test Chamber 03: “Wall Button”.Wheatley Test Chamber 02: “Ceiling Button”.Wheatley Test Chamber 01-B: “Funnel Intro”.Frankenturret Test and Wheatley Test Chamber 01-A.Beta Test Chamber 03: “Propulsion Flings”.Beta Test Chambers 01 and 02: “Propulsion Intro”.Alpha Test Chambers 04 and 05: “Crazy Box”.Alpha Test Chambers 01 and 02: “Repulsion Intro”. ![]() Neurotoxin Generator: “Neurotoxin Sabotage”.GLaDOS Test Chambers 21 and 22: “Jail Break”.GLaDOS Test Chamber 19: “Laser Chaining”.GLaDOS Test Chamber 18: “Column Blocker”.GLaDOS Test Chamber 15: “Turret Blocker”.GLaDOS Test Chamber 12: “Bridge the Gap”.GLaDOS Test Chamber 09: “Ceiling Catapult”.GLaDOS Test Chamber 08: “Fizzler Intro”.GLaDOS Test Chamber 04: “Laser Over Goo”.The Incinerator and Old Test Chamber 19: “Incinerator”.Old Test Chambers 03 and 04: “Smooth Jazz”.Relaxation Chamber and Old Test Chamber 00.
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